	int step, xstep = (x2-x1)/STEPS, ystep = (y2-y1)/STEPS;
	
	debug_printf("AnimObject->gomove\n");
	debug_printf("\tmoving from %d,%d to %d,%d\n",x1,y1,x2,y2);

	for(step=1;step < STEPS; step++)
	{	gl_fillbox(x1,y1,self->width, self->height,0);
		godisplay(self, x1+xstep*step, y1+ystep*step);
	}
	gl_fillbox(x1, y1, self->width, self->height, 0);
