/***************************************************************************\
 *                                                                         * 
 *          Electronic Documentation for Invasion3D OpenGL Game            * 
 *                                                                         * 
 *                               Version 1.0                               * 
 *                                                                         * 
 *                             May 30th, 2005                              * 
 *                                                                         * 
 *                 Copyright (C) 2005 by Richard Goedeken                  * 
 *                                                                         * 
 *                                                                         * 
 *                  A product of Fascination Software Co.                  * 
 *                                                                         * 
\***************************************************************************/
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Legal Stuff:

This software (Invasion3D OpenGL game Version 1.0) is copyrighted software.
I give you (the LICENSEE) permission to freely copy and distribute this
software in any manner to anyone (the RECIPIENTS) as long as the following
two conditions are met:

A) The LICENSEE may not charge the RECIPIENTS more than US$1.00 over and
   above the media and duplication costs for copies of this software.
B) Any copies made by the LICENSEE must retain all of the original files and
   the original file structure from the ZIP file distributed by Fascination
   Software. (Invasion3D.zip, Invasion3D-Setup.zip, or Invasion3D.tar.gz)
   No files may be added to or removed from this distribution.

Fascination Software, and Richard Goedeken, are not in any way liable for any
damages incurred by the use of this software.  The user assumes full
responsibility for the use of this software, and no warranties of any kind
given for this software.
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 **                              Readme.txt                               ** 
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Dear old-school gamer,

I hope you have as much fun playing this game as I had writing it. I wrote
this game during April and May of 2005 while living in Almetyevsk, Russia.
If you assumed that I was bored, you would be right. ;)

This game was inspired by the original Taito Space Invaders from 1978, and
is dedicated to the MAME team (http://www.mame.net). Through their great
effort and generosity, it's possible to play these great old arcade games
which would otherwise be lost to memory.

I originally had the idea to write Invasion 3D during the summer of 2004,
when I was living in New Jersey. I was playing the original Space Invaders
on MAME, and was amazed at how good the gameplay is, but frustrated because
I could only shoot one bullet at a time! So I decided to write a modern 3-D
accelerated Space Invaders game which would allow for as many bullets as I
could shoot, and massive alien carnage.

Thusly was Invasion 3D born. Originally I thought to use my Jax3D engine
to make the graphics, but I later decided to learn something new and write
this game with OpenGL. Since I appreciate the value of free software, I also
decided to use the open source SDL library and make this game portable across
operating systems, and as a result there are two versions of this game - one
for Windows and one for Linux.

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The instructions and latest distributions of this game may be found on the
web at:

http://www.fascinationsoftware.com/FS/html/Invasion3D.html

For questions or comments, send email to: Invasion3D@fascinationsoftware.com

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